All commands in this page can be use to manipulate the whole object while working in Object Mode and also can control even single vertex/edge/face in Edit Mode. Keep in mind the different between Object Mode and Edit Mode. In Object Mode : You manipulate the whole object (same way you edit your prim Second Life or Opensim). Read this tutorial..
I have read about new feature of sculpt map sometimes since last year from Second Life’s forums but still I have not found any information in SL Wiki or SL Blog at all. Until today I’ve found example of new size of sculpt map on Wiki page which has dimension 4×256 pixels create by Contagious Republic. Read more…
1. For Second Life user, all sculpted prim that use with these technique must unwrapped their UV first. If you add sculpt mesh from Primstar script then you are ready to go just skip to read step 2. (Read how to install primstar script from here.) Read this tutorial..
While you are painting your sculpted prim you can use all the selection tools in Blender. Here is some basic selection tools you could use. Right Click – select individual vertex face. Hold Shift + Right Click – select more than one face. Press “B” – Rectangle select tool. Click and drag to form rectangle shape. Read this tutorial..
After finished texturing we need to setup blank image for baking texture. Click on the mode option and switch back to Edit Mode. Then move your cursor over your sculptie and press “A” to select all faces on model. Your Blender screen should look like picture on the right. Read this tutorial..
Image has been prepared, you need to setup some Material option to make Blender ready to bake texture. On the bottom part, Click on Grey Sphere Icon to change to Shade Panel (Left Orange Circle). You’ll notice there’re 5 more buttons available in the bar. Read this tutorial..
Upload texture normally and put in the texture tab in Second Life. Texture will map on the sculpted prim surface exactly the same as you see in Blender. Read this tutorial..


