Sculpt Mode is another way to modeling you mesh with Blender. It transform your sculpted prim into a clay model which you can mold with various type of brushes. Blender’s sculpt mode has the same workflow just like Zbrush software it can speed up your work and give a good artistic feeling. Read this tutorial..
Proportional Edit work the same way like magnet does. It can manipulate many vertices at a time make your sculpt prim surface transform smoothly in one single click. Read this tutorial..
Here are the list of camera commands in Blender we use it to control view of 3D workspace. Practice and remember it!. For new user you should always Watch Your Mouse Position make sure your mouse cursor are over the 3d workspace while using these commands since Blender only respond accord to where your mouse position are. Read this tutorial..
Selection is the basic command you must use all the time. This page list most of the selection command you should be use frequently. Most of the screenshot are capture in Edit Mode (but most of the command are work in Vertex, Edge and Face mode). Click on the drop down menu below your 3D workspace change it to Edit Mode. Read this tutorial..
All commands in this page can be use to manipulate the whole object while working in Object Mode and also can control even single vertex/edge/face in Edit Mode. Keep in mind the different between Object Mode and Edit Mode. In Object Mode : You manipulate the whole object (same way you edit your prim Second Life or Opensim). Read this tutorial..
I have read about new feature of sculpt map sometimes since last year from Second Life’s forums but still I have not found any information in SL Wiki or SL Blog at all. Until today I’ve found example of new size of sculpt map on Wiki page which has dimension 4×256 pixels create by Contagious Republic. Read more…



