Blender 2.5 Beta has been released with new useful features like new Sculpt Tools and a lots improvement included new user interface which has been re-designed to be more user-friendly. Since Primstar script are still support up to Blender 2.49 (while I wrote this) so here is the way I work with Blender2.5 to create Second Life sculpty. Read this tutorial..
Blender Modeling Technique
Inside “Blender2.53-Quick-Sculpty-Material.blend” download file you’ve see it has only Sphere 32x32x0 mesh to use. How can we setup sculpt mesh in Blender2.5 with variety of shape and faces as you working with Primstar in Blender2.49? The method I use to answer this question is to manualy import sculpt mesh which is what I will show you how to do it in this page. Read this tutorial..
You have been using sculpty material for a while and you could wonder how this material has been created? Well, This tutorial will teach you how to do that! Follow instruction in this page to begin create sculpty material by your own. You can even save it to Blender’s setting so it become available everytime you open Blender by default. Read this tutorial..
To create sculpted prim with Blender, we need to install small script to Blender first. This Blender script was created by Second Life resident Domino Marama. Thanks to him, for all other Second Life member can create sculpted prim with Blender easily. This small sculpty script will insert functions to Blender and make it able to import, export and create sculpted prim for Second Life. Read this tutorial..
When you have install script successful it’s time to create your first sculpted prim! Run Blender, by default you will see the cube in the center of your screen and Right click on that cube and press X on your keyboard. Blender will pop up “OK? Erase selected Object(s)” then left click on the message to confirm delete. now you have empty 3d workspace in front of you. Read this tutorial..
Before we go on sculpt our prim, you need to familiar with the camera view first. Here is your tips. Just play around with it. Middle Mouse – Free View, Wheel Mouse – Zoon in/out, NumPad 1 – Front View, NumPad 3 – Side View, NumPad 7 – Top View, NumPad 4 – Turn Left, NumPad 6 – Turn Right, NumPad 2 – Turn Up and NumPad 8 – Turn Down. Read this tutorial..
After we have shape it with sculpt mode, let’s give him some punk hair with Blender edit mode. 1. On the bar in center of your screen (below your 3d workspace) click on the Sculpt Mode and change to Edit Mode. Read this tutorial..


