Before you could install Primstar script you’ll need to find Blender’s scripts folder first. The problem comes up since Blender usually hide their system folder in Mac and Linux. Even in Windows the default installed folder are different depend on you have downloaded an installer version or Zip Archive.
This tutorial using Blender 2.49
1. Run Blender and browse on top menu Help > System > System information
2. Blender will start checking your system and show you a small notice after it finished.
3. On the top bar click on Datablock type and change to SR.5-Scripting. This will change Blender screen into scripting style whice you need to open text file in next step.
4. On the bottom-right window you should see dropdown menu showing something like TX:Text click on it and select system-info.txt instead.
5. This system-info.txt contain all infomation about your machine and Blender which include where is scripts folder located.
6. Look for Default Dir for scripts and you’ll see exactly where is your Blender scripts folder.In right screenshot it’s on Ubuntu linux system. the path to Blender scripts folder is : home/romeo/soft/blender2.49b_py2/…


I’m trying 2 work with flash & blender so I was lookin`for this directory 2 install the script Ima gonna need, thanx 4 the help cuz`I couldn`t find it by myself xD
Thanks for the help! I couldn’t find it now that I changed OS, and this was really helpfull! Thanks
I found my script path. I extracted the primstar script to there..still get an error message in Blender that says Python script error check concole.
So, I copied and pasted the files from with the extracted primstar into the same script path. Same error Python Script error. When ever I start Blender the little black box says Python – Got it!
I have tried forever now, to no avail
@joey checklist :
- what verison of Primstart are you using?
- Primstar script are not for Blender 2.5 only work with Blender 2.4x
- Bake Sculptie command are use only with Sculpt Mesh. You can’t use it to bake regular mesh. Read how to add sculpt mesh from here.
- Best way to confirm script working is to Add Sculpt Mesh and then Bake Sculptie immediately. Do not manipulate anything on sculpt mesh I found many people done something wrong while modeling and make Bake command doesn’t work so just add sculpt mesh and bake it right away to see if script working or not.
- Blender Black Box is call “Console” when any error occur it will show information about what went wrong. Try to read info from there its might help identify your problem.
I am struggling to find the scripts folder for my files….
User defined dir for scripts:
— not found
Is there a fix for this? I would appreciate any advice or steps I can take to get the software up and running on my second pc!
@Zezu No, you should looking for Default Dir for Scripts not User Defined Dir.
Ive got a macbook pro my script folder is inside the .blender file but when I tell it to open it runs blender. So I cant get into my scripts folder.
HELPPPPPP!!!
@Harrison Never had a change to try on Mac. Please visit these 2 topics may give you a clue.
http://www.blender.org/forum/viewtopic.php?p=70779&sid=c8ccd843623ce74c5aab27a930cd8952
http://blenderartists.org/forum/showthread.php?t=56235
I tried finding my script file, and it does not bring it up at all in the .txt file when I am viewing it. I downloaded the .exe version of Blender and you think that the scripts folder would be with the Blender folder.
Oh wait, never mind. I found it.
where did you find it Queggles please, on a mac?
I still cannot find mine after I did the system text. I have version 2.49 if that makes a difference…
@Teardrop This tutorial is for 2.49 please look carefully it’s list under the line “Default Dir for Scripts”.
In Blender 2.5x you can customize your own script folder from preference menu.
When i get into theMacOS folder i see where it say blender… but when i click it it brings up the terminal and runs something how do i get past this
Why has this module not been updated to use with 2.5? it only makes sense that the newest version of blender should be able to work with SL graphics
I got the first couple steps but cannot locate anywhere on the screen where there is TX:Text