About Masterprim.com

Hello, my name is Parinya and I’m Thai so please bare with my english grammar which is not quite good :P

I’ve found Second Life in mid of 2007 and completely into it. It just amazing idea about user-created in 3D environment which make me imagine it would become something like 3D Internet in the future.

Before this, I’ve never learn any 3D software before but then I start to learn all basic of 3D and start creating content in Second Life by myself. In mid of 2008 I’ve wrote small sculpted prim tutorial put in SecondLifeArtist.com and found that site quite popular (base on only 8 pages in website) so I decide to make it into this site MasterPrim.com. This site will serve base knowledge for content creation in Virtual World focus on Second Life and Opensimulator platform.

All contents here are wrote by my experience which may not the best way around. Like I’ve said I’m not professional but all these tutorials should guide you to get the job done since it’s work for me. More tutorials are on the way..

Have any question please post on comment. Thanks! :)

(Screenshort taken with my favorite tiny avatar bought from EarthBound a Japanese shop in Second Life.)



Contact

Second Life Avatar: Chocolate Lemon
Real Life: Parinya Rung
Email: webmaster [at] masterprim.com
Twitter: @Masterprim & @roMeoMustdiE


Tools & Software

I’m do all these stuff with completely opensource package. Check them out!

CMS Package: WordPress
Frontpage Preview: SmoothGallery by Jondesign.net
PHP&HTML Code Editor: Aptana Studio
FTP Upload: FileZilla
Image Editing: Gimp
Operating System: Ubuntu Linux

6 Responses to “About Masterprim.com”

  1. Tom says:

    Thanks for making this tutorial available:

    http://www.masterprim.com/blender-modeling/sculpted-prim-blender/quick-setup-sculpty-blender.php

    However, I have two problems.

    (1) I would like to make planar prims, but I don’t know how to given the tutorial. I can create a mesh, but I can’t assign a UV texture to it.

    (2) Maybe you can draw a diagram that explains the relationship between the images, materials, meshes, and objects? Behind the scenes, what are all the objects that are floating around inside blender in order to make a sculpty?

    Thanks!

  2. Chocolate Lemon says:

    @Tom sorry for late answer.

    1. Most of mesh import from Primstar (from Blender2.49b in that tutorial) already have their UV unwarp already. I not really sure what you mean.. which part of tutorial you have problem.

    2. Sorry, I just a regular guy try to learn 3D by myself I don’t know much about technical thing too :P

  3. joey says:

    i followed the tutorial Using Sculpty Material in Blender 2.5. It worked fine. So,I decided to do what others seem to be doing, and I appended the other SL primitive meshes into different layers. When I tried to apply the sculpty material to a different shape, it crashed Blender. This happened each time. Does the sculpty material work only for the sphere?

  4. Chocolate Lemon says:

    @joey I don’t think the problem cause by sculpty material because all we done is just made custom material setting inside Blender. I suggest you should try to download Blender2.53 which is the version I setup with tutorial and let’s see if it work or not.

    Download older Blender version here
    http://download.blender.org/release/

    Right now I use latest Blender2.56a myself and has been crush randomly while open any .blend file. :(

  5. Soul says:

    can you do a small tutorial on object centers.

    If i make a 1 prim door can you show me how to move the object center to one side of the door so it opens and closes like a hinge.

    another is blender 2.X and normalized sculpted prims can you show to do that.
    I think that is close to the same.

    I would love to learn how this is done thank you very much for reading.

  6. Zamboi Bracken says:

    @Soul
    To move the object center in Blender:
    - Enter Edit Mode of the object whose center you want to change
    - Right Click a vertex which is at the best point you want the hinge
    - then on the 3D View Header click….Mesh -> Snap -> Cursor to Active
    (the 3D cursor will be at the active point now)
    - Enter Object Mode and on the Header click….Object -> Transform -> Origin to 3D Cursor

    (Alternatively hit Origin to Geometry if you want to reset the origin)
    If your object does not move like a hinge in Blender then you need to click the Manipulate Object Centers Only button next to the Pivot Point button

    Hope this helps!

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