Here are the list of camera commands in Blender we use it to control view of 3D workspace. Practice and remember it!. For new user you should always Watch Your Mouse Position make sure your mouse cursor are over the 3d workspace while using these commands since Blender only respond accord to where your mouse position are. Read this tutorial..
Selection is the basic command you must use all the time. This page list most of the selection command you should be use frequently. Most of the screenshot are capture in Edit Mode (but most of the command are work in Vertex, Edge and Face mode). Click on the drop down menu below your 3D workspace change it to Edit Mode. Read this tutorial..
All commands in this page can be use to manipulate the whole object while working in Object Mode and also can control even single vertex/edge/face in Edit Mode. Keep in mind the different between Object Mode and Edit Mode. In Object Mode : You manipulate the whole object (same way you edit your prim Second Life or Opensim). Read this tutorial..
I have read about new feature of sculpt map sometimes since last year from Second Life’s forums but still I have not found any information in SL Wiki or SL Blog at all. Until today I’ve found example of new size of sculpt map on Wiki page which has dimension 4×256 pixels create by Contagious Republic. Read more…
1. For Second Life user, all sculpted prim that use with these technique must unwrapped their UV first. If you add sculpt mesh from Primstar script then you are ready to go just skip to read step 2. (Read how to install primstar script from here.) Read this tutorial..
While you are painting your sculpted prim you can use all the selection tools in Blender. Here is some basic selection tools you could use. Right Click – select individual vertex face. Hold Shift + Right Click – select more than one face. Press “B” – Rectangle select tool. Click and drag to form rectangle shape. Read this tutorial..


